Zathar Hrumpsch

He protects the party

Description:

Male Dragonborn Fighter
Level 6
Good
Representing Noah

Strength 18 (4)
Constitution 16 (
3)
Dexterity 15 (2)
Intelligence 15 (
2)
Wisdom 14 (2)
Charisma 16 (
3)
Height: 6’ 8"
Weight: 300 lb
Scales: Pale
Eyes: Blue
Hair: None
Maximum Hit Points: 61

Bloodied: 30
Surge Value: 18 [includes draconic heritage]
Surges / Day: 12 [includes constitution modifier]

Size: Medium
Speed: 5 squares [includes armor penalty]
Vision: Normal

Initiative: 1d20 +5 = 3 [half level] + 2 [dexterity]
Base Strength Attack: 1d20 +7 = + 3 [half level] + 4 [strength]
Base Dexterity Attack: 1d20 +5 = + 3 [half level] + 2 [dexterity]
Base Constitution Attack: 1d20 +6 = + 3 [half level] + 3 [constitution]
Base Intelligence Attack: 1d20 +5 = + 3 [half level] + 2 [intelligence]
Base Wisdom Attack: 1d20 +5 = + 3 [half level] + 2 [wisdom]
Base Charisma Attack: 1d20 +6 = + 3 [half level] + 3 [charisma]

Armor Class: 20 = 10 + 3 [half level] + 7 [Chainmail +1]
Fortitude Defense: 19 = 10 + 3 [half level] + 2 [fighter] + 4 [strength]
Reflex Defense: 15 = 10 + 3 [half level] + 2 [dexterity]
Will Defense: 16 = 10 + 3 [half level] + 3 [charisma]

Armor: Chainmail +1 (40 lb)

Shield: None
Attacks:

Unarmed Melee: 7 [base strength attack] vs AC; damage 1[W]=1d44 [strength bonus]
Daggers (x2): 10 vs AC [7 strength attack] 3 proficiency]; damage 1[W]=1d44 [strength bonus] 1 lb (Light blade); usable off-hand; light throwable
Thrown: range 5/10 8 vs AC [5 dexterity attack] 3 proficient, damage 1d42 [dexterity bonus]
Javelins (x2): 9 vs AC [7 strength attack] 2 proficiency]; damage 1[W]=1d64 [strength bonus] range 10/20 2 lb (Spear) Heavy throwable
Thrown (range 10/20): Same as melee.
Falchion: 11 vs AC [7 strength attack]1 two-hand talent] [3 proficiency]; damage 1[W]=2d4+4 [strength bonus] 7 lb (Heavy blade) High crit
Add 1 damage for Weapon Focus — Heavy Blade
Glaive: +10 vs AC [
7 strength attack]1 two-hand talent] [2 proficiency]; damage 1[W]=2d4+4 [strength bonus] 10 lb (Heavy blade / polearm) Reach
Add 1 damage for Weapon Focus — Heavy Blade
Dragon Breath +9 [base strength attack + 2] vs reflex; damage1d6
3 [constitution]
Cleave [see online revision] 7w [base strength attack] vs AC
Sure Strike +9w [base strength attack
2] vs AC
Spinning Sweep +7w [base strength attack] vs AC
Comeback Strike +7w [base strength attack] vs AC
Rain of Blows [see online revision] +7w [base strength attack] vs AC
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
180 lb.
360 lb.
900 lb.

Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.

Languages: Common; Draconic;

Rituals Known:

Skills:

Acrobatics: +4 = 2 [dexterity] + 3 [half level]-1 [armor]
Arcana: +5 = 2 [intelligence] + 3 [half level]
Athletics: +11 = 4 [strength] + 3 [half level] +5 [class training]-1 [armor]
Bluff: +6 = 3 [charisma] + 3 [half level]
Diplomacy: +6 = 3 [charisma] + 3 [half level]
Dungeoneering: +5 = 2 [wisdom] + 3 [half level]
Endurance: +10 = 3 [constitution] + 3 [half level] +5 [class training]-1 [armor]
Heal: +10 = 2 [wisdom] + 3 [half level] +5 [class training]
History: +7 = 2 [intelligence] + 3 [half level] + 2 [Dragonborn]
Insight: +5 = 2 [wisdom] + 3 [half level]
Intimidate: +8 = 3 [charisma] + 3 [half level] + 2 [Dragonborn]
Nature: +5 = 2 [wisdom] + 3 [half level]
Perception: +5 = 2 [wisdom] + 3 [half level]
Religion: +5 = 2 [intelligence] + 3 [half level]
Stealth: +4 = 2 [dexterity] + 3 [half level]-1 [armor]
Streetwise: +6 = 3 [charisma] + 3 [half level]
Thievery: +4 = 2 [dexterity] + 3 [half level]-1 [armor]
Feats:

Armor Proficiency — Plate
Power Attack
Two Weapon Fighting
Weapon Focus — Heavy Blade
At-Will:

Melee Basic Attack: By weapon, damage 1[W]4 [strength bonus] [standard action]
Ranged Basic Attack: By weapon, damage 1[W]
2 [dexterity bonus] [standard action]
Bull Rush: 7 [base strength attack] vs fortitude [standard action]
Grab: +7 [base strength attack] vs reflex [standard action]
Move grabbed target: +7 [base strength attack] vs fortitude [standard action]
Escape: +4 [acrobatics] vs reflex / +11 [athletics] vs fortitude [move action]
Cleave [Level 1] [see online revision]
Sure Strike [Level 1]
Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10
level/2, success helps 2, failure hurts -1]; Charge [1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics — fast escape; Bluff, Heal — first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception — active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Actions: Readied action
Other Opportunity Actions: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception — passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check

Encounter Powers:

Second Wind
Spend an Action Point [free action, not in surprise round]
Dragon Breath, Lightning [Dragonborn][minor action]
Spinning Sweep [Level 1]
Rain of Blows [Level 3] [see online revision]
Daily Powers:

Comeback Strike [Level 1][reliable]
Boundless Endurance [Level 2 Utility][minor action]
Rain of Steel [Level 5][minor action]
Battle Awareness [Level 6 Utility][non-action]
Dragonborn

+2 Charisma, +2 Strength or Constitution (already included; you chose Strength.)
+2 History, +2 Intimidate
Dragonborn Fury (when bloodied, +1 on attacks)
Dragonborn Heritage (healing surge includes constitution bonus)
Dragon Breath
Fighter
Combat Challenge (mark enemy) [see online revision]
This fighter chose Combat Superiority class feature.
This fighter chose the two-handed style [already included].

Bio:

Zathar Hrumpsch

Ignatius Rock saracenMoor