Sewan Kieflanmn

He is shamed

Description:

Male Tiefling Warlock
Level 10
Unaligned
Representing Sean

Strength 13 (1)
Constitution 18 (
4)
Dexterity 17 (3)
Intelligence 15 (
2)
Wisdom 13 (1)
Charisma 13 (
1)
Height: 6’ 1"
Weight: 210 lb
Skin: Blue
Eyes: Green
Hair: Silver Straight; Average Beard
Maximum Hit Points: 75

Bloodied: 37
Surge Value: 18
Surges / Day: 10 [includes constitution modifier]

Size: Medium
Speed: 5 squares [includes armor penalty]
Vision: Low-light

Initiative: 1d20 +8 = 5 [half level] + 3 [dexterity]
Base Strength Attack: 1d20 +6 = + 5 [half level] + 1 [strength]
Base Dexterity Attack: 1d20 +8 = + 5 [half level] + 3 [dexterity]
Base Constitution Attack: 1d20 +9 = + 5 [half level] + 4 [constitution]
Base Intelligence Attack: 1d20 +7 = + 5 [half level] + 2 [intelligence]
Base Wisdom Attack: 1d20 +6 = + 5 [half level] + 1 [wisdom]
Base Charisma Attack: 1d20 +6 = + 5 [half level] + 1 [charisma]

Armor Class: 23 = 10 + 5 [half level] + 8 [Chainmail +2]
Fortitude Defense: 19 = 10 + 5 [half level] + 4 [constitution]
Reflex Defense: 19 = 10 + 5 [half level] + 1 [warlock] + 3 [dexterity]
Will Defense: 17 = 10 + 5 [half level] + 1 [warlock] + 1 [wisdom]

If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 10 characters get +2 on attack/damage (2d6 extra damage on a critical hit) and +2 on all defenses. These bonuses do not stack with magic items.

Armor: Chainmail +2 (40 lb)

Shield: None
Attacks:

Unarmed Melee: 6 [base strength attack] vs AC; damage 1[W]=1d41 [strength bonus]
Quarterstaff: 8 vs AC [6 strength attack] 2 proficiency]; damage 1[W]=1d81 [strength bonus] 4 lb (Staff)
Glaive: 6 vs AC 6 strength attack] [not proficient]; damage 1[W]=2d41 [strength bonus] 10 lb (Heavy blade / polearm) Reach
Add +1 damage for Weapon Focus — Polearm
Eldritch Blast +9i (constitution / charisma) vs reflex
Eyebite +6i [base charisma attack] vs will
Hellish Rebuke +9i [base constitution attack] vs reflex [see online revision]
Diabolic Grasp +9i [base constitution attack] vs fortitude
Flames of Phlegethos +9i [base constitution attack] vs reflex
Frigid Darkness [see online revision] +9i [base constitution attack] vs fortitude
Crown of Madness +6i [base charisma attack] vs will
Howl of Doom +9i [base constitution attack] vs fortitude
Summons of Khirad +9i [base constitution attack] vs will; now does 3d8 + con mod damage, and sustain is an effect
i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.
Base Saving throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
130 lb.
260 lb.
650 lb.

Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.

Languages: Common; Draconic;

Rituals Known:

Skills:

Acrobatics: +7 = 3 [dexterity] + 5 [half level]-1 [armor]
Arcana: +12 = 2 [intelligence] + 5 [half level] +5 [class training]
Athletics: +5 = 1 [strength] + 5 [half level]-1 [armor]
Bluff: +16 = 1 [charisma] + 5 [half level] + 2 [Tiefling] +5 [class training] + 3 [skill focus]
Diplomacy: +6 = 1 [charisma] + 5 [half level]
Dungeoneering: +6 = 1 [wisdom] + 5 [half level]
Endurance: +8 = 4 [constitution] + 5 [half level]-1 [armor]
Heal: +6 = 1 [wisdom] + 5 [half level]
History: +7 = 2 [intelligence] + 5 [half level]
Insight: +11 = 1 [wisdom] + 5 [half level] +5 [class training]
Intimidate: +11 = 1 [charisma] + 5 [half level] +5 [class training]
Nature: +6 = 1 [wisdom] + 5 [half level]
Perception: +13 = 1 [wisdom] + 5 [half level] + 2 [alertness] +5 [skill training]
Religion: +7 = 2 [intelligence] + 5 [half level]
Stealth: +9 = 3 [dexterity] + 5 [half level] + 2 [Tiefling] -1 [armor]
Streetwise: +6 = 1 [charisma] + 5 [half level]
Thievery: +7 = 3 [dexterity] + 5 [half level]-1 [armor]
Feats:

Alertness Per Essentials, you cannot be surprised at all
Armor Proficiency — Chainmail
Arcane Implement Proficiency — Staff [AP]
Skill Focus — Bluff
Skill Training — Perception
Weapon Focus — Polearm
At-Will:

Melee Basic Attack: By weapon, damage 1[W]1 [strength bonus] [standard action]
Ranged Basic Attack: By weapon, damage 1[W]
3 [dexterity bonus] [standard action]
Bull Rush: 6 [base strength attack] vs fortitude [standard action]
Grab: +6 [base strength attack] vs reflex [standard action]
Move grabbed target: +6 [base strength attack] vs fortitude [standard action]
Escape: +7 [acrobatics] vs reflex / +5 [athletics] vs fortitude [move action]
Warlock’s Curse [Warlock][minor action][damage can now be dealt only once/turn] [see online revision]
Eldritch Blast [Level 1][usable as ranged basic attack]
Eyebite [Level 1]
Hellish Rebuke [Level 1]
Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10
level/2, success helps 2, failure hurts -1]; Charge [1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics — fast escape; Bluff, Heal — first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception — active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Actions: Readied action
Other Opportunity Actions: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception — passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check

Encounter Powers:

Second Wind
Spend an Action Point [free action, not in surprise round]
Infernal Wrath [Tiefling][minor action] [see online revision]
Diabolic Grasp [Level 1]
Shadow Veil [Level 2 Utility][minor action]
Frigid Darkness [Level 3] [see online revision]
Spider Climb [Level 6 Utility][move action]
Howl of Doom [Level 7]
Daily Powers:

Flames of Phlegethos [Level 1]
Crown of Madness [Level 5]
Summons of Khirad [Level 9]
Shadow Form [Level 10 Utility][minor action]
Tiefling

2 Charisma, +2 Constitution or Intelligence (already included; you chose Intelligence.)
+2 Bluff, +2 Stealth
Bloodhunt (
1 on attack rolls vs. bloodied foes)
Fire Resistance (resist fire 5 + half your level)
Infernal Wrath [see online revision]
Warlock
Eldritch Blast
This warlock’s pact is fey, with the Misty Step pact boon.
Prime Shot (+1 on ranged attacks if no ally is nearer)
Shadow Walk (if you move at least 3 squares, gain concealment until the end of your next turn)
Warlock’s Curse (extra damage to any creature you have cursed during this encounter) [see online revision]

Bio:

Sewan Kieflanmn

Ignatius Rock saracenMoor